![]() ![]() There are a good amount of player starts that do not have a weapon in sight when you spawn, playerstart 25 and 26 are examples of this. While it's a valid strategy due to all the fixed jumping paths, a few more ammo packs around the map might help I've seen a lot of bots running around with just the impact hammer. The other side areas were nice populated, though, and have seen solid action over the course of the matches I've played. You could check SmartAlternatePaths as per Fragnbrag (I think he also uses those in his latest CTF but I do not know where to currently get it as a standalone download) to make the bots a little smarter. Bots rarely use the side areas unless they spawn there. Bsniping is optional but might help if a bot keeps killing itself with a rocketlauncher The Ambushpoints both need team & priority values, otherwise they won't be used. Loved the moving monks in the monasteries. Didn't have any issues with missing files.įun to see the W00t series being worked on for a map, I always liked the strong colors, but w00t Gameplay was always a bit on/off for me especially since I have never played it online. Played the map and it was fun for the most part. ![]()
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